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xash3d-fwgs

v1.2.2

Published

Xash3D-FWGS emscripten port

Downloads

472

Readme

Xash3D-FWGS Emscripten TypeScript

Join our Discord

A powerful TypeScript wrapper and extension layer for the Xash3D FWGS engine compiled with Emscripten. This project enables seamless integration of the engine into modern web and cross-platform environments with zero dependencies, network protocol abstraction, and JavaScript bindings for direct engine console script execution.


🚀 Features

  • TypeScript-first: Strong typings and developer-friendly tooling.
  • 🔌 Zero Dependencies: Lightweight and modular. No external runtime libraries required.
  • 🌐 Pluggable Network Layer: Abstracted networking stack compatible with any protocol (WebSocket, WebRTC, custom).
  • 🧱 Emscripten Integration: Wrapper for compiled Xash3D WASM build using Emscripten's MODULARIZE & EXPORT_NAME.
  • 🔄 Extended Engine APIs: Optional patches and hooks to extend or override engine behavior from TypeScript.
  • 🛠️ Custom I/O Bindings: Integrate with custom file systems or asset streams.
  • 🧪 Testing-Friendly: Clean architecture with clear separation between engine, I/O, and network logic.

🌐 Discord Community

Need help? Want to share your project or ideas? Join our Discord community to connect with others!


🧩 Usage

To get started quickly, check out the examples/ folder for real-world usage with:

  • WebRTC transport
  • File system mount
  • Minimal startup with in-memory assets
  • Multiplayer setup demo
import { Xash3D } from "xash3d-fwgs"

const x = new Xash3D({
    canvas: document.getElementById('canvas'),
    arguments: ['-game', 'cstrike'],
})
await x.init()
x.main()
x.Cmd_ExecuteString('map de_dust2')
x.Cmd_ExecuteString('sv_cheats 1')
x.Cmd_ExecuteString('noclip')
x.Cmd_ExecuteString('kill')
x.quit()

📦 SDKs

The following SDKs are available to run specific mods or games:

📝 Changelog

See CHANGELOG.md for a full list of updates and release history.