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xbox-smartglass-core-node

v0.6.10

Published

NodeJS smartglass library for controlling a Xbox

Downloads

67

Readme

Xbox-Smartglass-Core-Node

GitHub Workflow - Build Quality Gate Technical debt Bugs Coverage Discord

NodeJS smartglass library for controlling a Xbox.

Features

  • Detect Xbox consoles on the network that are turned on
  • Retrieve ip address, name and console id
  • Simple controls like navigation and controller buttons
  • Retrieve active application in realtime
  • Send STB and AVR remote commands like channels and volume

Dependencies

  • NodeJS >= 12.x

How to install

npm install xbox-smartglass-core-node --save

Functions

const Smartglass = require('xbox-smartglass-core-node')
var SystemInputChannel = require('xbox-smartglass-core-node/src/channels/systeminput')
var SystemMediaChannel = require('xbox-smartglass-core-node/src/channels/systemmedia')
var TvRemoteChannel = require('xbox-smartglass-core-node/src/channels/tvremote')

var sgClient =  Smartglass()
sgClient.connect(ip).then(function(){
    sgClient.addManager('system_input', SystemInputChannel())
    sgClient.addManager('system_media', SystemMediaChannel())
    sgClient.addManager('tv_remote', TvRemoteChannel())
}, function(error){
    console.log(error)
})

# Send DVR Record command

sgClient.recordGameDvr().then(function(status){
    console.log('DVR record send')
}).catch(function(error){
    console.log('DVR record error:', error)
})

SystemInputChannel

const Smartglass = require('xbox-smartglass-core-node')
var SystemInputChannel = require('xbox-smartglass-core-node/src/channels/systeminput');

var sgClient =  Smartglass()
sgClient.addManager('system_input', SystemInputChannel())

sgClient.getManager('system_input').sendCommand('nexus').then(function(button){ console.log(button) }, function(error){ console.log(error) });
sgClient.getManager('system_input').sendCommand('left').then(function(button){ console.log(button) }, function(error){ console.log(error) });
sgClient.getManager('system_input').sendCommand('a').then(function(button){ console.log(button) }, function(error){ console.log(error) });

SystemMediaChannel

const Smartglass = require('xbox-smartglass-core-node')
var SystemMediaChannel = require('xbox-smartglass-core-node/src/channels/systemmedia');

var sgClient =  Smartglass()
sgClient.addManager('system_media', SystemMediaChannel())

sgClient.getManager('system_media').sendCommand('play').then(function(button){ console.log(button) }, function(error){ console.log(error) });
sgClient.getManager('system_media').sendCommand('pause').then(function(button){ console.log(button) }, function(error){ console.log(error) });
var media_state = sgClient.getManager('system_media').getState()

TvRemoteChannel

const Smartglass = require('xbox-smartglass-core-node')
var TvRemoteChannel = require('xbox-smartglass-core-node/src/channels/tvremote');

var sgClient =  Smartglass()
sgClient.addManager('tv_remote', TvRemoteChannel())

sgClient.getManager('tv_remote').getConfiguration().then(function(configuration){ console.log(configuration) }, function(error){ console.log(error) });
sgClient.getManager('tv_remote').getHeadendInfo().then(function(configuration){ console.log(configuration) }, function(error){ console.log(error) });
sgClient.getManager('tv_remote').getLiveTVInfo().then(function(configuration){ console.log(configuration) }, function(error){ console.log(error) });
sgClient.getManager('tv_remote').getTunerLineups().then(function(configuration){ console.log(configuration) }, function(error){ console.log(error) });
sgClient.getManager('tv_remote').getAppChannelLineups().then(function(configuration){ console.log(configuration) }, function(error){ console.log(error) });

sgClient.getManager('tv_remote').sendIrCommand('btn.vol_up').then(function(button){ console.log(button) }, function(error){ console.log(error) });
sgClient.getManager('tv_remote').sendIrCommand('btn.vol_down').then(function(button){ console.log(button) }, function(error){ console.log(error) });

How to use

See the examples folder for examples

Setting up the Xbox

The plugin needs to be allowed to connect to your Xbox. To allow this make sure you set the setting to allow anonymous connections in Settings -> Devices -> Connections.

Known Issues

  • When sending multiple commands at once the protocol can disconnect

Changelog

See changelog