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xr.js

v0.1.0

Published

Make the integration with the ChromiumXR web browser simple and effective.

Readme

xr.js

Make the integration with the ChromiumXR web browser simple and effective.

Getting Started

Include Three.js and the xr.min.js javascript file.

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script src="scripts/xr.min.js"></script>

In the body of your index.html create an <xr-mdl> tag and fill it with the required information

<xr-mdl obj="r2-d2.obj" mtl="r2-d2.mtl" texturePath="./r2d2/" scale="1,1,1" position="2,2,2"  desktop="true"></xr-mdl>

The <xr-mdl> tag supports the following attributes.

| Attribute|Function|Type| Example | | ---|-------------|---|---| | obj | Specify the name to of the .obj file. | String | r2d2.obj | | mtl | Specify the name to of the .mtl file. | String | r2d2.mtl | | obj | Specify the directory to the textures from. | String | ./assets/r2d2/ | | desktop | Show the model on the desktop as well. Defaults to false. | Bool | false | | scale| Specify the scale of the model| String | 1,1,1 | | position | Specify the position of the model | String | 0,0,0 | | rotation | Specify the position of the model | String | 90,90,90 |

Run the Demo

Start the express server in the example directory.

$ cd example
$ npm install
$ npm start

Open http://localhost:8080 in the ChromiumXR Browser.

When viewed in the normal desktop browser the model will not be visible unless specified.

Info

The example loads an R2D2 model from a directory and displays it in 3D space when viewed with ChromiumXR.