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xsea

v1.0.1

Published

Cross-platform SEA generation

Readme

XSEA: Cross-Platform Single Executable Applications

XSEA is a utility for generating Node.js Single Executable Applications (SEAs) cross-platform. At the moment, there is only a CLI, not an API.

Installation

npm install --global xsea

CLI

Here is the output of xsea --help:

Usage: xsea [...options] <entry point>

Options:
    --help,-h               Show this help message
    --quiet,-q              Hide non-error output
    --verbose,-w            Show all output
    --output,-o <prefix>    The output prefix
    --config,-c <path>      A SEA configuration to merge in (e.g. assets, mainFormat, execArgv)
    --clean                 Remove temporary files
    --node,-N <version>     Specify the Node version
    --target,-t <target>    Specify which targets(s) to build for (e.g. linux-arm64, win-x64)

Examples

Generate x64 executables for Linux, Windows, and MacOS:

xsea src/my-program.js -o dist/my-program -t linux-x64 -t win-x64 -t darwin-x64

Generate executables for Windows on x64 and Arm:

xsea src/my-program.js -o dist/my-program -t win-arm64 -t win-x64

Generate a SEA for the Iron LTS version:

xsea src/my-program.js -o dist/my-program -t linux-x64 -N v20.18.1

Apps with native addons

A SEA can only load native addons (.node files) from real files. With --app, XSEA embeds a whole directory, including its node_modules, and the executable extracts it to the user's cache on first run, then imports the entry point from there:

xsea --app build/app dist/main.js -o dist/my-program -t linux-x64

The entry point is relative to the app directory, and --name sets the name of the app's directory in the cache.

API

The same features are available as a library:

import { build, buildApp, readConfig } from 'xsea';

await build({ main: 'src/my-program.js', prefix: 'dist/my-program-', targets: ['linux-x64', 'win-x64'] });

await buildApp({ root: 'build/app', main: 'dist/main.js', name: 'my-program', prefix: 'dist/my-program-' });

Both return the paths of the executables. config takes a SEA configuration (e.g. assets, mainFormat or execArgv), and readConfig reads one from a file, resolving asset paths relative to it.

Limitations

The platform and version resolution are dumb, if you mis-type the version (e.g. 20.18.1 instead of v20.18.1), it will not work, and has no support for resolving it (e.g. v20 will not resolve the minor/patch and fails). Likewise for platform resolution.

Postject warnings

You may see a bunch of warning: ..., you can safely ignore warning: The signature seems corrupted! and warning: Can't find string offset for section name '...'.