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zdbsp-wasm

v0.1.0

Published

ZDBSP node builder for Doom maps compiled to WebAssembly

Readme

zdbsp-wasm

ZDBSP node builder for Doom maps compiled to WebAssembly. Build BSP nodes directly in the browser or Node.js.

Installation

npm install zdbsp-wasm

Usage

import { initZDBSP, buildNodes } from 'zdbsp-wasm';

// Initialize the WASM module (call once)
await initZDBSP();

// Read your WAD file
const wadData = new Uint8Array(await file.arrayBuffer());

// Build nodes with options
const result = await buildNodes(wadData, {
  buildGLNodes: true,
  extended: true,
  compress: false,
  mapName: 'MAP01', // optional: process specific map only
});

if (result.success) {
  console.log(`Built ${result.stats.nodes} nodes in ${result.stats.timeMs}ms`);
  // result.data contains the processed WAD
} else {
  console.error(result.error);
}

API

initZDBSP(): Promise<void>

Initialize the WASM module. Must be called before using other functions.

buildNodes(wadData: Uint8Array, options?: ZDBSPOptions): Promise<ZDBSPResult>

Build BSP nodes for a WAD file.

buildNodesForZDoom(wadData: Uint8Array, mapName?: string): Promise<ZDBSPResult>

Convenience function with ZDoom-optimized settings (GL nodes, extended format).

buildNodesVanilla(wadData: Uint8Array, mapName?: string): Promise<ZDBSPResult>

Convenience function for vanilla Doom compatibility.

Options

| Option | Type | Default | Description | |--------|------|---------|-------------| | buildGLNodes | boolean | false | Build GL nodes for hardware rendering | | conformNodes | boolean | false | Build GL nodes that match normal nodes | | glOnly | boolean | false | Only build GL nodes, skip regular nodes | | extended | boolean | false | Use extended node format for large maps | | compress | boolean | false | Compress nodes with zlib | | compressNormalOnly | boolean | false | Compress only normal nodes | | glV5 | boolean | false | Use GL nodes v5 format | | emptyBlockmap | boolean | false | Create empty blockmap | | rejectMode | string | 'dont_touch' | 'dont_touch', 'create_zeroes', or 'empty' | | maxSegs | number | 64 | Maximum segs per node | | splitCost | number | 8 | Cost for splitting segs | | diagonalCost | number | 16 | Cost for diagonal splitters | | checkPolyobjs | boolean | true | Check for polyobject subsector splits | | noPrune | boolean | false | Keep unused sidedefs and sectors | | mapName | string | undefined | Process only specified map (e.g., "MAP01") |

Result

interface ZDBSPResult {
  success: boolean;
  data?: Uint8Array;      // Output WAD data
  error?: string;         // Error message if failed
  stats?: {
    nodes: number;        // Number of nodes created
    segs: number;         // Number of segs created
    subsectors: number;   // Number of subsectors created
    timeMs: number;       // Processing time in milliseconds
  };
}

Demo

Try it online: https://dev.nexusforgia.org/zdbsp-wasm.html

Credits

Based on ZDBSP by Randy Heit and Christoph Oelckers.

License

GPL-2.0 (same as original ZDBSP)