zoom-lod-engine
v0.1.0
Published
Engine-agnostic zoom-aware LOD resolver with hysteresis + smoothing
Readme
zoom-lod-engine
A lightweight, engine-agnostic library for resolving stable zoom- or distance-based levels of detail (LOD) using hysteresis and temporal smoothing.
This library converts a continuous scalar signal (e.g., camera distance, zoom level,
scale) into discrete, semantic levels (such as TINY, MICRO, MACRO, FAR) while
avoiding flicker and unstable state transitions near threshold boundaries.
Why this library exists
Many visualization and rendering systems rely on simple threshold-based logic to decide levels of detail. While easy to implement, this approach often produces unstable behavior when input values fluctuate near boundaries, causing rapid oscillation between states.
zoom-lod-engine formalizes a common but often reimplemented pattern by combining:
- Hysteresis to prevent rapid state switching
- Temporal smoothing to reduce noise in the input signal
- Semantic level abstraction decoupled from rendering engines
The result is a deterministic and reusable logic layer that can be embedded in a wide range of systems.
Key features
- Engine-agnostic (no rendering or framework dependencies)
- Hysteresis-based level resolution
- Optional temporal smoothing (low-pass filter)
- Deterministic and testable behavior
- Semantic labels and numeric indices
- Suitable for real-time and interactive systems
Installation
npm install zoom-lod-engineBasic usage
- Create a zoom resolver
import { createZoomResolver } from "zoom-lod-engine"
const zoom = createZoomResolver({
levels: {
TINY: { enter: 0, exit: 12000 },
MICRO: { enter: 9000, exit: 45000 },
MACRO: { enter: 38000, exit: 110000 },
FAR: { enter: 100000, exit: Infinity },
},
order: ["TINY", "MICRO", "MACRO", "FAR"],
initial: "FAR",
smoothing: 0.12
})- Update with a zoom or distance value
Call update whenever your zoom, camera distance, or scale changes.
const snapshot = zoom.update(cameraZ)- React to level changes
if (snapshot.changed) {
console.log("LOD changed to:", snapshot.level)
}How it works (high level)
At each update step:
The raw input signal is optionally clamped.
Temporal smoothing is applied to reduce noise.
The current level is retained if the smoothed value remains within its hysteresis band.
Otherwise, the next level is resolved deterministically based on band boundaries.
This approach avoids rapid oscillation while remaining responsive to meaningful changes in the input signal.
Output snapshot
Each update returns a snapshot describing the current resolver state:
{
raw: number
smoothed: number
level: string
levelIndex: number
changed: boolean
direction: "in" | "out" | "flat"
}
Example use cases
Map and GIS visualization
Scientific and data visualization
Simulation environments
Game logic layers
Scale-aware UI layout systems
Engine-agnostic design
The reference implementation is written in TypeScript, but the library is intentionally designed as a pure logic layer with no assumptions about rendering engines, graphics APIs, or runtime environments. The algorithm can be straightforwardly reimplemented in other programming languages or engines.
