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zork-mcp

v1.0.1

Published

Use this MCP server to plays classic text adventure games. The LLM is the player, explore, solve puzzles, collect treasure

Readme

zork mcp

A text adventure interpreter as an MCP server. The AI is the player, it explores, solves puzzles, fights trolls, and collects treasure, turn by turn, through tool calls.

Games

  • colossal dungeon, a Zork style dungeon: a grue in the dark, a toll collecting troll, a locked grate, five treasures.
  • brainrot manor, a meme palace. Collect the aura artifacts. Become the main character.

Tools

  • list_games, available games
  • start_game(gameId), start/restart, returns your first room
  • act(command), look, go north, take the lantern, use lantern, attack troll with sword, inventory...
  • hint, a nudge for the current room
  • score, treasures, moves, win status

Run

npm install && npm run build && node dist/index.js

Example session

  1. start_game("colossal-dungeon")
  2. act("take the lantern") → act("use lantern")
  3. act("go north"), a troll blocks you...
  4. act("attack troll with sword")
  5. ...find all 4 treasures to win

Add a game

Games are pure data, see src/games.ts. Rooms, items with use-effects, hints, and treasures are all declarative; no engine changes needed.

Quick start

npm install
npm run build
node dist/index.js

The server uses stdio, so it can be connected to Claude Desktop, Cursor, VS Code, MCP Inspector, or another compatible MCP client.

Tools at a glance

  • list_games: List the text-adventure games available to play.
  • start_game: Start (or restart) a text-adventure game. The AI is the player -
  • act: Send a command to the current game: move, look, take, use, examine...
  • hint: Get a hint for the current room.
  • score: Show your current score, treasures collected, and move count.

Limits and privacy

This project is intentionally narrow. It should be treated as a practical helper, not a complete certification or security audit. Check the implementation and the returned data before using it with sensitive material. No credentials are required unless the project explicitly says otherwise.

Try it

After building, connect the server through your MCP client. The repository root also contains smoke-test.mjs for projects covered by the shared harness. A typical tool call starts with list_games.

Premium tools

These tools need a license key:

  • game_routes

Buy a key at https://mcp-marketplace.io/server/io-github-mrfentmen-zork-mcp and set it in your MCP client config:

"env": { "MCP_LICENSE_KEY": "mcp_live_..." }

The key is checked against MCP Marketplace, cached for 24 hours, and keeps working offline once one check has succeeded. Every other tool on this server stays free.